For those of you who have never heard of it, #256fes is a fairly recent twitter trend/event around making little low poly models, staying under 256 tris. (And ideally using a single 256px texture). Here’s the original english tweet for those who are curious:

I wanted to do something for it last year already, but me and trying to actually model something doesn’t mix too well. Executive dysfunction is one of my personal hells… Still, this year I finally got myself out of bed and made a little sega astro city cabinet. I’m very pleased with how it turned out, and it’s been kinda relaxing not to use PBR textures for once. Especially, being able to modify the mesh and UV without having to worry about rebaking, syncing up in substance, etc… I feel like making another model, so we’ll see.

If you want to take a closer look at it for yourself (and or download it), you can find it on Sketchfab:

Here’s the final render of it that I posted on twitter:

A few renders of my low poly astro city cabinet model.
The final renders and wireframes